Computer Science
(See also: Computer Studies & Information Technology)
Computer science is the study of computers and their applications. This discipline includes a variety of specialties, such as systems programming, artificial intelligence, robotics, networking, and graphics. In preparation for transfer into more advanced fundamental and specialized areas, students learn basic programming, data structures, and architecture. Computer science majors will also need two or three semesters of calculus and discrete mathematics, depending on their choice of transfer institution. Career options in computer science include software engineer, computer engineer, systems analyst, database administrator, and software project manager.
Contact Information
Department Chair: June Porto Dean: Al Taccone |
Department: Computer Science Office: Building 4800, 760.795.6841 |
Full-Time Faculty
June Porto |
Associate Degrees
Associate in Arts Degree
Computer Science
The Computer Science Program offers lower-division preparation for students who plan on transferring to pursue a bachelor's degree in computer science. Students planning to transfer and/or earn this associate degree may also need to complete additional requirements or electives required by the transfer institution, as many CSUs and UCs have unique admissions and preparation-for-the-major requirements. Students should meet with a MiraCosta College counselor to identify required courses and to develop a written plan for their targeted university.
Required courses: | ||
CS 111 | Introduction to Computer Science I: Java | 3 |
CS 112 | Introduction to Computer Science II: Java | 3 |
CS 113 | Basic Data Structures and Algorithms | 3 |
CS 220 | Computer Architecture and Assembly Language | 3 |
MATH 150 | Calculus and Analytic Geometry I | 5 |
MATH 155 | Calculus and Analytic Geometry II | 4 |
Total Units | 21 |
Some of the following courses may also be required as preparation for the Computer Science major at a four-year university.
MATH 260 | Calculus and Analytic Geometry III | 4 |
MATH 226 | Discrete Mathematics | 3 |
MATH 265 | Differential Equations | 3 |
PHYS 151 | Principles of Physics I | 4 |
PHYS 152 | Principles of Physics II | 4 |
PHYS 253 | Principles of Physics III | 4 |
Associate in Arts Degree
Computer Programming Fundamentals
Students may earn the above-named associate degree by completing a certificate of achievement and the general education courses required for MiraCosta's Associate in Arts degree (see Associate Degrees). Students should meet with a MiraCosta counselor to identify required courses and to develop a written educational plan for the specific degree or certificate they wish to earn.
Certificate
Certificate of Achievement
Computer Programming Fundamentals
This certificate provides a strong foundation for knowledge of basic object-oriented programming (OOP) techniques and data structures used in computer science. Students gain experience in several OOP programming languages and in analyzing and assessing problems and formulating appropriate solutions. Completing this certificate will help students advance in their careers as computer programming professionals and solidify the foundation of their computer science skills.
Required courses: | ||
CS 111 | Introduction to Computer Science I: Java | 3 |
CS 112 | Introduction to Computer Science II: Java | 3 |
CS 113 | Basic Data Structures and Algorithms | 3 |
CS 130 | Fundamentals of Scripting Languages | 3 |
CS 150 | C++ Programming | 3 |
CS 151 | Advanced C++ Programming | 3 |
Select at least 6 elective units from the following: | 6 | |
Introduction to Object-Oriented Programming | ||
Mobile Device Application Development | ||
Programming with Python | ||
Visual Basic Programming | ||
Fundamentals of Game Programming | ||
Computer Architecture and Assembly Language | ||
Discrete Mathematics | ||
Total Units | 24 |
Courses
CS 107: Introduction to Object-Oriented Programming
Units: 3
Prerequisites: None
Acceptable for Credit: CSU, UC Credit limitation
Lecture 2 hours, laboratory 3 hours. (0707.10)
In this introductory computer programming course, students use pre-built objects to create animated storyboards in 3-D virtual worlds while learning the concepts of object-oriented programming (OOP). Using two abstracted high-level languages, such as Alice and Java, students experiment with drag-and-drop coding (Alice) and write code (Java). This course is highly recommended for beginning programming students prior to taking a code-writing class, such as Java or C++. (Formerly CIS 107.) UC CREDIT LIMITATION: No credit if taken after CS 111.
CS 111: Introduction to Computer Science I: Java
Units: 3
Prerequisites: None
Advisory: MATH 101 OR MATH 101A and MATH 101B.
Acceptable for Credit: CSU, UC Credit limitation
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course provides an introduction to computer science and programming using an object-oriented language. It is designed primarily for students majoring in computer science and engineering. The course explores language basics, including control structures, data types, input/output, operators, classes, methods and parameters, basic inheritance, and documentation practices as well as testing and verification techniques. UC CREDIT LIMITATION: No credit if taken after CS 112.
CS 112: Introduction to Computer Science II: Java
Units: 3
Prerequisites: CS 111.
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course develops advanced object-oriented programming concepts and refines the concepts of inheritance, polymorphism, and encapsulation. Topics include various data structures and their usage, recursion, modularity and abstraction, including generics, event-driven programming, graphical user interfaces, applets, and exception handling.
CS 113: Basic Data Structures and Algorithms
Units: 3
Prerequisites: CS 112.
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course introduces the software development process using efficient algorithms and properly designed data structures to develop effective solutions to common programming problems. Topics include searching, sorting, hashing, algorithm analysis, object-oriented design, collections, lists, stacks, queues, trees, sets, dictionaries, and graphs.
CS 130: Fundamentals of Scripting Languages
Units: 3
Prerequisites: None
Acceptable for Credit: CSU
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course introduces students to scripting language(s) and webpage programming. Students develop, debug, implement, and integrate client-side scripts using automated tasking. Comparisons may be made among common scripting languages, such as JavaScript, PHP, Perl, and CGI.
CS 134: Mobile Device Application Development
Units: 3
Prerequisites: None
Acceptable for Credit: CSU
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course covers the essential steps of writing applications for a mobile device. Discussions include the application life-cycle, the necessary source and resources files as well as performance criteria and objectives. At the end of the course, students will be able to create basic applications for a specified mobile device. This course is designed for students who have little or no experience programming mobile devices but have some experience with Java and/or C++.
CS 138: Programming with Python
Units: 3
Prerequisites: None
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course introduces the Python programming language and its features. Python is a dynamic, object-oriented, extensible language that is perfect for the beginner and also meets industry needs. Python is well-suited for large, complex applications as well as website development and systems administration.
CS 140: Visual Basic Programming
Units: 3
Prerequisites: None
Advisory: MATH 101 or MATH 101A and MATH 101B.
Acceptable for Credit: CSU
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course guides students through all aspects of Visual Basic programming while developing Windows applications. Students design and develop programs using an object-oriented approach, and they create windows with familiar elements, such as menus, text boxes, command buttons, option buttons, check boxes, and scroll bars, using Visual Basic tools. Topics include event handling and database integration.
CS 141: Fundamentals of Game Programming
Units: 3
Prerequisites: CS 111 or CS 150.
Acceptable for Credit: CSU
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course introduces the fundamental techniques, concepts, process(es), and technologies of computer game programming. Using Java, C++, or Python as the programming language of choice, the course covers the basic building tools for games as well as the process for game development, programming, and production.
CS 150: C++ Programming
Units: 3
Prerequisites: None
Advisory: MATH 101 or MATH 101A and MATH 101B.
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
Using an object-oriented (OOP) approach to design and programming in the C++ language, this course covers data input/output, data types, control structures, operators, functions, and the operating environment. Upon successful completion of the course, students are able to construct moderately complex programs in C++.
CS 151: Advanced C++ Programming
Units: 3
Prerequisites: CS 150.
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
In this advanced programming course, students design and implement increasingly difficult C++ programs that build upon skills acquired in C++ Programming (CS 150). They also develop appropriate and efficient methods to test their programs. Topics include polymorphism, inheritance, class libraries, the standard template library, advanced file input/output operations, recursion, virtual functions, exception handling, and data structures, such as linked lists, stacks, queues, and binary trees.
CS 220: Computer Architecture and Assembly Language
Units: 3
Prerequisites: CS 112.
Acceptable for Credit: CSU, UC
Lecture 2 hours, laboratory 3 hours. (0707.10)
This course introduces the fundamental physical and structural concepts of assembly language programming. Topics include machine architecture, memory addressing, input/output, interrupts, control structures, compiling, and linking.
CS 292: Internship Studies
Units: 0.5-3
Prerequisites: None
Corequisite: Complete 60 non-paid or 75 paid hours of work per unit.
Acceptable for Credit: CSU
(0707.10)
This course provides students the opportunity to apply the theories and techniques of their discipline in an internship position in a professional setting under the instruction of a faculty-mentor and site supervisor. It introduces students to aspects of the roles and responsibilities of professionals employed in the field of study. Topics include goal-setting, employability skills development, and examination of the world of work as it relates to the student's career plans. Students must develop new learning objectives and/or intern at a new site upon each repetition. Students may not earn more than 16 units in any combination of cooperative work experience (general or occupational) and/or internship studies during community college attendance.
CS 299: Occupational Cooperative Work Experience
Units: 1-4
Prerequisites: None
Corequisite: Employed in a position related to major; complete 60 non-paid or 75 paid hours of work per unit.
Acceptable for Credit: CSU
(0707.10)
Cooperative Work Experience is intended for students who are employed in a job directly related to their major. It allows such students the opportunity to apply the theories and skills of their discipline to their position and to undertake new responsibilities and learn new skills at work. Topics include goal-setting, employability skills development, and examination of the world of work as it relates to the student's career plans. Students may not earn more than 16 units in any combination of cooperative work experience (general or occupational) and/or internship studies during community college attendance.